Nerf War

The Berkeley ward has been a continual battle ground and single handedly tripled the sales of nerf guns in the bay area. [citation needed] You can usually find a dart or two lying around the building on Sunday.

The Rules
The rules of the game have evolved overtime to accomodate the changes in weapons and to adjust for new tactics and gameplays.

-No mobile cover (IE you can't take a couch cushion with you as a shield)

-You cannot throw a dart, it must be shot from a gun. After all, throwing bullets at people doesn't work.

-Nerf Swords and other hand weapons are on a per game basis but generally not allowed.

-Hitting a gun and having it count as a kill is a per war basis.

-If you are hit, you must return to your base and count to 30 outloud. Time spent collecting ammo before returning to your base doesn't count towards your respawn time.

-Standard game is capture the flag with flags in the relief society and gym. Other games include Defend the castle (where one team wants to capture an objective in the gym) and Zombie (One person is the Zombie. When they kill someone, that person is now a zombie too. The last human standing wins.)

The First Nerf War
Brendan Turner is credited with being the driving force behind the first nerf war. After attending an activity (maybe he can elaborate on which one in 2010?) he convinced 2 cars full of people to go to the store and each purchase a 10 dollar Maverick 6 shot nerf gun. An arms race later ensued as people bought guns with larger magazines and faster rates of fire.